Difference between revisions of "Spikes"
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Kaizokuroof (Talk | contribs) m (added in a few bits of info regarding recent changes to spikes, some of this page needs editing and the additions I made aren't perfect) |
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{{Build | {{Build | ||
− | |Version = | + | |Version = 1233 |
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{{Spikes|Block_overview}} | {{Spikes|Block_overview}} | ||
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==Damage== | ==Damage== | ||
Both enemy and friendly units can be damaged by spikes. Spikes will not damage players walking across them, but landing upon them will result in one heart being lost. | Both enemy and friendly units can be damaged by spikes. Spikes will not damage players walking across them, but landing upon them will result in one heart being lost. | ||
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+ | Spikes activate when an enemy unit is ontop of the spike, it will extend causing damage to that player and then retract and after a short moment, again extend, meaning that you cannot stay on the spike for too long. | ||
+ | [[knight]]s can use shield sliding to pass over spikes quick enough to not take damage. | ||
+ | [[builder]]s can now (as of build 1233) use spikes to drop on unspecting players, giving them some offensive/defensive power. | ||
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== Tips == | == Tips == | ||
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* A sneaky builder may be able to lay down spikes inside the enemy base, preventing the enemy from leaving unharmed for a good while. | * A sneaky builder may be able to lay down spikes inside the enemy base, preventing the enemy from leaving unharmed for a good while. | ||
* Making small "patches" of spikes is a good idea, as the enemy would have to avoid being killed by spikes while trying to infiltrate your base. | * Making small "patches" of spikes is a good idea, as the enemy would have to avoid being killed by spikes while trying to infiltrate your base. | ||
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Revision as of 03:07, 29 October 2014
Spikes | |
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Cost per block | 30 |
Breaking yields | 0 |
Hits to break | 2 hits |
Spikes are blocks that can be constructed from stone by the builder.
Placement and removal
Spikes can be attached to blocks on all sides and orientations and are commonly used to create spike pits and other deadly traps. Castle roofs are also sometimes outfitted with spikes to prevent enemy knights from being thrown in by a catapult. Only builders can remove spikes directly, however if the block to which the spikes are attached is destroyed, the spikes are also destroyed. Spikes can also be destroyed by bombs.
Damage
Both enemy and friendly units can be damaged by spikes. Spikes will not damage players walking across them, but landing upon them will result in one heart being lost.
Spikes activate when an enemy unit is ontop of the spike, it will extend causing damage to that player and then retract and after a short moment, again extend, meaning that you cannot stay on the spike for too long. knights can use shield sliding to pass over spikes quick enough to not take damage. builders can now (as of build 1233) use spikes to drop on unspecting players, giving them some offensive/defensive power.
Tips
- Try to place them where an enemy might fall but not where a teammate would.
- A sneaky builder may be able to lay down spikes inside the enemy base, preventing the enemy from leaving unharmed for a good while.
- Making small "patches" of spikes is a good idea, as the enemy would have to avoid being killed by spikes while trying to infiltrate your base.
Blocks |
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Bedrock • Dirt • Gold Nugget • Rock • Thick Rock Back Stone Wall • Back Wood Wall • Ladder • Spikes • Stone Block • Stone Door • Trap Block • Wooden Door • Wooden Platform • Wood Block |