Difference between revisions of "Gameplay"

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[[File:Kag_zombies.png|frame|alt=Zombies|A screenshot of the new zombies game-mode. Originally posted from [http://devlog.kag2d.com/post/17669679470/kag-is-one-of-the-essential-free-indie-games-for-your Blog]]]
 
[[File:Kag_zombies.png|frame|alt=Zombies|A screenshot of the new zombies game-mode. Originally posted from [http://devlog.kag2d.com/post/17669679470/kag-is-one-of-the-essential-free-indie-games-for-your Blog]]]
  
([[Zombie Fortress|Full Article]])
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{{:Zombie Fortress}}
 
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As of the [http://devlog.kag2d.com/post/17210229382/more-stuff-in-next-release Zombies Release] update, Zombie Fortress is a gamemode in which players attempt to survive in a randomly generated world against a never-ending undead horde. The zombies live in randomly generated dungeons and underground expanses. There are also NPC's that will help you.
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===Zombies Features===
 
===Zombies Features===
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* "Portals" or "Altars" that spawn Undead, you can buy a zombie for 5 gold coins.
 
* "Portals" or "Altars" that spawn Undead, you can buy a zombie for 5 gold coins.
 
* Non Player Character Migrants that will assist you.
 
* Non Player Character Migrants that will assist you.
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More information at the [[Zombie Fortress|Zombie Fortress page]].
  
 
==Rapid Deathmatch==
 
==Rapid Deathmatch==

Revision as of 23:14, 12 June 2012

This page might not be up-to-date (build 415).

King Arthur's Gold is a team based sidescroller, in which there is combat, building and mining. The core of the game is two teams pitted against each other in a battle. The official game modes, or more essentially, types of battle are Capture the Flag and the now less popular Gold Hunt.


Game modes

Capture the Flag

Capture the flag is a gamemode in which team Red and team Blue try to capture the enemy flag and return it to their own tent. The flag is perched atop the tent so you are going to have to jump to get it, and the tent is usually covered in defenses. At the beginning of a game, players will have time to build defenses before the assault begins. During this preparation phase, Builders can receive stone and wood refills by returning to the tent and picking up the stone or wood from the stockpiles, and a large red barrier blocks players from accessing the center of the map.

In capture the flag mode, each class serves their own purpose. Generally the builder builds defenses around the tent and helps others to destroy or surpass enemy defenses. The knight is the front line soldier, preventing the enemy from breaching the knight's team defenses, while pressing onward towards the flag. The archer supports the knight by forcing the enemy to shield with arrows. As of Build 349 in premium servers, "Gregs" (flying gargoyle's) will fly around and pick players up and fly around and drop them.

Strategy

Capture the flag requires some thought and strategy (if you want to win that is).

  • As the knight, try to go with others in battalions, this way, if there are no builders, you can collaboratively use your bombs to destroy buildings.
  • As the archer, you can shoot through a friendly knight with his shield up if you're behind him, so try pairing up with a knight.
  • As the builder, know the spike pits won't kill an enemy if they just fall in, it will only injure them. They will most likely destroy your work. Multiple draw bridges with spikes on them do not hurt the enemy players, as spikes need an effectively solid platform to do damage, so as the enemy falls through, they do not take damage. However, spikes on drawbridges will hurt your own teammates.
  • At the beginning of the match, you should always change to a Builder. Even if you don't have a good idea of what to build, you can always just add Castle Back Walls for support or construct Trap Bridges to help your team get around.
  • A good strategy for capture the flag is to have knights at the front line and builders building walls behind them. This makes it harder for enemies to advance and if you have a outpost it can be a very efficient technique.

Zombie Fortress

Zombies
A screenshot of the new zombies game-mode. Originally posted from Blog
This is not a part of the game
This is coded into the game but not implemented.

KMDMC.jpg
Zombie Fortress game mode icon
Zombie Fortress game mode icon

Zombie Fortress or Zombie Fortress Mode (abbreviated as ZFM) was a planned game mode both for singleplayer and multiplayer, intended to be available to all fully-paying members of KAG Classic (back before it was free and known as "KAG Classic"), in which players attempt to survive in a randomly generated world against a never-ending undead horde. It was also planned that there'd be multiple undead classes.

In the end, a work in progress version of the singleplayer variant was released on March 2nd, 2012, as the developers left for GDC in San Francisco and did not want to delay the release while completing the multiplayer version [1]. Note that in this singleplayer form, it is referred to as "Zombie_Survival" (or "zombies") in the KAG Classic code. In the end, the multiplayer Zombie Fortress was never released (though it is commonly modded, both in KAG Classic and KAG Alpha), and the singleplayer version was abandoned.

The "Zombies" spawn naturally in randomly generated dungeons and underground expanses, at Zombie Portals, as well as during the night. There are also NPCs which will help you survive the Zombie horde. The objective is to survive as many days as the player(s) can. Migrants were recruitable unarmed survivors, recruited by carrying them to a Quarters and then pressing [E].


Modding (WIP)

Zombie Fortress got a lot of hype amongst fans, so when the developers stopped working on it,

KAG Alpha

ZFMConcept.PNG

Zombies Features

  • Multiple Zombie Classes
  • Randomly Generated Dungeons/Castles
  • "Wang Tiles"
  • "Portals" or "Altars" that spawn Undead, you can buy a zombie for 5 gold coins.
  • Non Player Character Migrants that will assist you.

More information at the Zombie Fortress page.

Rapid Deathmatch

This is a custom game mode with 0 unit limit (meaning players do not respawn after they die) and the only available classes being knight and archer. Each round is played until one team kills the other.

Strategy

A good strategy on this gamemode is to stick together and pick off the enemies 1 by 1. Another strategy is to travel in groups of two, archer and knight, that way you can attack while having the enemy worry about arrows and your sword. It also allows for picking off the enemy team quicker than fighting one by one.


Gold Hunt

This game mode puts the teams in a race to gather the most gold. A team becomes victorious by gathering a set amount of gold before the opponent. Digging for gold is not the only victorious plan, players can also steal their way to victory. Gold can be stored in sacks in this mode.
currently in build 415 gold hunt does not work. It is planned for repair in a future version.


Tent

Tent
A half blue, half red tent, to show both colors.

The tent is often the most valued asset in the game, being the gold storage in Gold Hunt mode, and the place of the invaluable flag in CTF mode. Before a game starts or before there are enough players, the tent serves as an infinite resupply center. Once the game starts, the tent will still function so, but for that the player must cycle through classes to their own again. This leads us to the tent's final purpose; as a class changing station. The player can cycle through the classes by pressing the E key. Builders can obtain free resources (Wood and Stone) passing the Tent in warmup time.

Tips

  • Guard your tent well! It is pivotal to victory.
  • As well as guards, walls and catapults can increase security.


Griefing

Griefing is a term used by many players to describe the act of hampering your own team. Whether its destroying your team's constructions, obstructing paths intended for your team, or shooting them with catapults - any intentional act that gives disadvantage to your own team is considered griefing. This also includes team swapping to harm the opposite team.
If you see any griefing, please press ESC then click chat and let the channel know. Generally a guard will be on and come assist you.


See also