Difference between revisions of "Blocks"
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− | In King Arthur's Gold there is a long range of blocks. These can be broken or mined by [[Builder]]s ( | + | In King Arthur's Gold there is a long range of blocks. These can be broken or mined by [[Builder]]s ([[Bedrock]] is an exception). [[Knight]]s and [[Archer]]s can only destroy some block types and do not get the resources back from all of them. Blocks are affected by gravity, as seen [http://screencast.com/t/cfarkdAumD here]. Blocks can also fall if constructions aren't supported enough, as seen [http://www.youtube.com/watch?v=37O5ysbQXjo here]. |
=Natural blocks= | =Natural blocks= | ||
Revision as of 11:02, 10 September 2014
In King Arthur's Gold there is a long range of blocks. These can be broken or mined by Builders (Bedrock is an exception). Knights and Archers can only destroy some block types and do not get the resources back from all of them. Blocks are affected by gravity, as seen here. Blocks can also fall if constructions aren't supported enough, as seen here.
Contents
Natural blocks
Image | Block name | One block yields | Hits to break |
---|---|---|---|
Bedrock | Nothing | Can not be broken | |
Dirt | Nothing | 4 hits | |
Gold Nugget | 20 (4 per hit) | 5 hits | |
Rock | 24 (4 per hit) | 6 hits | |
Thick Rock | 36 (6 per hit) | 6 hits, then becomes (with 5 hits instead of 6) |
Buildable blocks (By Default)
Image | Block name | Building of one block costs | One block yields | Hits to break |
---|---|---|---|---|
Ladder | 10 | 0 | 3 hit | |
Team Door | 50 | 25(5 per hit) | 5 hits | |
Team Door | 30 | 20(5 per hit) | 4 hits | |
Spikes | 30 | 0 | 2 hits |
Collapsing
A structure collapses if no connection to a stable block is existent. Everything that is not connected will fall down and damage blocks that get hit. Different blocks have different "weight" and normally fall down in a straight line (with slight variation)
Stone blocks will destroy most other blocks (except stone and doors) immediately on impact. Players getting hit by falling stone blocks take damage or even get killed.
"Light" blocks such as Ladders and the back walls will have less devastating effects. They won't kill players or damage most other blocks. Ladders normally get destroyed by any other block falling on them.
Support
Support is the attribute of some blocks to have other blocks placed upon them. A block can only be placed if there is an adjacent block that has the "support" attribute. Most blocks give support. Ladders will only support other ladders (maximum of 2 horizontally). Support normally works in any direction, as long as the placed block is connected to the supporting block. Unsupported blocks can't be placed. Solid blocks always add support.
Stability
Stability is the attribute of some blocks to "hold up" a structure. If there is only one block holding up a structure, and it is not "stable", the structure will collapse.
Most blocks in the game are stable, including ladders. This can be confusing, as not every stable block adds support. A good example for this are ladders, which will add stability but no support, except for other ladders.
There are also some blocks that are solid, which means they will stay in the air and act as a "base" to build other blocks on them. Solid blocks are for example dirt, rock and thick rock. Basically what the ground is made up of in a normal match.
You need to create structures of stable blocks connected to at least one solid block. Destroying the "link" to the solid block will make the structure collapse.
Blocks |
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Bedrock • Dirt • Gold Nugget • Rock • Thick Rock Back Stone Wall • Back Wood Wall • Ladder • Spikes • Stone Block • Stone Door • Trap Block • Wooden Door • Wooden Platform • Wood Block |