Difference between revisions of "Dirt"
(damage is not negligible at all . And it definatel doesnt equal 2 builder pickaxe hits/guys does grasss really grow overtime?////also added in grass being flamable) |
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Revision as of 08:00, 3 June 2016
This was last edited by Punk123 .
Dirt | |
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Breaking yields | Nothing |
Hits to break | 4 hits |
Dirt Wall | |
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Hits to break | Indestructible |
Dirt is one of the natural blocks of the game. It has low durability, breaking after four hits, and drops no resources when mined.
Bombs will do damage to dirt, doing damage equal to one "hit". Kegs do much more damage, naturally, between 1-3 "hits" depending on the proximity dirt. Destroying dirt leaves behind an indestructible dirt wall similar to the stone backwall. Both dirt and dirt walls add stability and support to fortifications.
Grass
Dirt blocks that appear at the surface of a map normally have grass growing both on the block and above it. Grass on the block is purely decorative and does not change the block at all. The grass above can be used as cover to hide a crouching archer. Grass has three levels of height, and will naturally grow over time. Knights can cut grass by jabbing or slashing the block with grass over it, builders can mine it like any other block to remove the grass, and archers can set it on fire using fire arrows.
Blocks |
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Bedrock • Dirt • Gold Nugget • Rock • Thick Rock Back Stone Wall • Back Wood Wall • Ladder • Spikes • Stone Block • Stone Door • Trap Block • Wooden Door • Wooden Platform • Wood Block |