|Cost per block||30|
|Hits to break||2 hits|
Placement and removal
Spikes can be attached to blocks on all sides and orientations and are commonly used to create spike pits and other deadly traps. Castle roofs are also sometimes outfitted with spikes to prevent enemy knights from being thrown in by a catapult. Only builders can remove spikes directly, however if the block to which the spikes are attached is destroyed, the spikes will collapse and destroy on impact with a block. Spikes can also be destroyed by bombs and other explosives.
Both enemy and friendly units can be damaged by spikes. Spikes on wood or dirtblocks will not damage players if they are walked up, but if they fall on them hard enough then, regardless of team, the player will take damage.. Spikes placed on stone blocks only extend or protract when enemies are in contact with the spike, but teammates of the spike-placer can still take damage if they contact the spike. The Spikes on stone block activate when an enemy unit is ontop of the spike, it will extend causing damage to that player and then retract and after a short moment, again extend, meaning that you cannot stay on the spike for too long. knights can use shield sliding to pass over stone spikes quick enough to not take damage.
The spike can be placed on any block but will fall if not attached to a "solid" block. This can be used to the player's advantage because falling spikes do damage based off of velocity(how high it falls) and can be used to kill the enemy. Spike drops can also damage team-mates to be careful.
- Try to place wood or dirt spikes where an enemy might fall but not where a teammate would. Or you can use a trapblock over the spikes.
- A sneaky builder may be able to lay down spikes inside the enemy base, preventing the enemy from leaving unharmed for a good while.
- Making small "patches" of spikes is a good idea, as the enemy would have to avoid being killed by spikes while trying to infiltrate your base.
|Bedrock • Dirt • Gold Nugget • Rock • Thick Rock |