Difference between revisions of "Warboat"

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{{Build
 
{{Build
|Version = 844|
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|Version = 921|
 
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{{Warboat|Vehicle_overview}}
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The '''warboat''', is one of the three boats available in KAG. It is produced from a [[factory]] in [[Take the Halls]], and bought from a [[Boat Shop|boat shop]] in [[Capture the Flag]].
  
The '''warboat''', is one of the two water transportation vehicles that is produced at a [[factory]]. Once produced, it will appear as a convenient [[crate]] that can be deployed into the water by unpacking it. Once it has been deployed, it can not be repackaged into a crate. The warboat can hold six rowers and have [[Siege Weapons|siege weapons]] attached to it, which can be used to destroy a castle offshore [[File:Knight_In_Warboat.png|thumb|right||A knight rowing the warboat.]]
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Once produced, it will appear as a convenient [[crate]] that can be deployed into the water by unpacking it. Once it has been deployed, it can not be repackaged into a crate. The warboat has six slots for rowers, and can have [[Vehicle Shop#Siege Weapons|siege weapons]] attached to it, which can be used to destroy a castle offshore. If any seats are available, you can take the spot by pressing [S] at the opening. Once you are in one of these positions, you are protected from projectiles at the front of the boat, but not at the back.  
 
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To use the one of the functions of the warboat, press [E] while inside of it, or if you want to row, crouch at a empty spot at the base of the boat. Once you are in one of these positions, you can easily be harmed by projectiles. If you get overpowered your  warboat can be taken over by the enemy or be destroyed by [[bombs]], [[arrows]], and other deadly projectiles. However, unlike its counter-part, the [[longboat]], the warboat can serve as a secondary base where you can spawn from, and switch classes at, which can give you an edge in a long bloody battle.
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Like all other [[vehicles]], warboats can be captured by the enemy or destroyed by [[bombs]], [[arrows]], and other deadly projectiles. The capturing process will not begin until no players of the team are near the boat. Unlike the [[longboat]], the warboat can serve as a secondary base where you can spawn from, and switch classes at, which can give you an edge in a long bloody battle. You can spawn at a warboat that is in the process of being captured. There is a small period of invincibility after spawning, but you can still be stunned.
  
 
== Usage ==
 
== Usage ==
  
Holding [E] inside of the catapult will bring up its menu, which contains two options:  'Change Class' to the right, and 'Boat Compartment' to the left.
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While inside a warboat, there are two options (revealed by holding [E]):  'Change Class' to the right, and 'Boat Compartment' to the left.
 
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To put objects into the boat compartment, hold down [F] and the select the item in your backpack that you wish to store inside the boat. This will bring it into your hands where you will then need to hold down [E], and click 'Boat Compartment'.To take an object out, hold down [E], and click 'Boat Compartment'. Once you see the interface of all the objects, click the object you want to take out.
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To put a [[catapult]], [[ballista]], or [[Mounted Bow|mounted bow]] on a warboat, stand on top of the boat and hold down [E] on the crate of the weapon you want attached to the boat and select on the menu 'Unpack (Weapon Name)'. Don't move and let the loading bar complete and your weapon will be attached. To detach a weapon, hold down [E] and select 'Pack into Crate' You will be unable to pack the crate if it is being used or people are inside of it.
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The compartment has 12x6 spaces, the largest storage space of any vehicle or [[object]] in KAG (apart from a [[hall]]). The compartment is easily accessible with [E].
  
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To attach a [[catapult]], or [[ballista]] to a warboat, stand on top of the boat and hold down [E] on the crate of the weapon you want attached to the boat and select on the menu 'Unpack (Weapon Name)'. Don't move and let the loading bar complete and your weapon will be attached. Alternatively, you can attach the weapon simply by driving it on top of the warboat. This is not always successful, however. To detach a weapon, hold down [E] and select 'Pack into Crate' You will be unable to pack the crate if it is being used or people are inside of it.
 
== Tips ==
 
== Tips ==
  
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*Warboats need at least two rowers in order to be turned. (Varies with lag)
  
*To get on a warboat, go to the rear of the ship and climb up the back.
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*There is  ladder at the rear of the ship to make climbing onto it easier.
  
 
*Siege weapons can be devastating on a ship with the right crew.
 
*Siege weapons can be devastating on a ship with the right crew.
  
*The warboat is the slowest of the water transportation, however it is the most protective.
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*The warboat is the slowest of the water transportation, but it is the most protective.
  
*Archers should stand at the front of the boat so you can shoot out, and enemy archers can't shoot in.
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*Archers are able to fire through the "walls" of a warboat of their own team, so you should stand at the front of the boat, where you can shoot out but enemy archers can't shoot in.
  
 
*Boats are not flammable.
 
*Boats are not flammable.
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{{Vehicles_Nav}}
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[[Category:Vehicles]]

Latest revision as of 23:20, 2 June 2014

This page might not be up-to-date (build 921).
Warboat
Warboat.png
Production cost 250 WoodMini.png + 130 Coin 16px.png
Slots 6 Rowers, 1 Gunner (if Siege Weapon is attached)
Breaking yields 360 Coin 16px.png (2 per hit)
Hits to break 180 hits
Produced BoatShop.png (CTF)

WarboatFactory.png (TTH)

Function Mobile Spawn Point
Holding [E]:
Boat Compartment, Change Class

The warboat, is one of the three boats available in KAG. It is produced from a factory in Take the Halls, and bought from a boat shop in Capture the Flag.

Once produced, it will appear as a convenient crate that can be deployed into the water by unpacking it. Once it has been deployed, it can not be repackaged into a crate. The warboat has six slots for rowers, and can have siege weapons attached to it, which can be used to destroy a castle offshore. If any seats are available, you can take the spot by pressing [S] at the opening. Once you are in one of these positions, you are protected from projectiles at the front of the boat, but not at the back.

Like all other vehicles, warboats can be captured by the enemy or destroyed by bombs, arrows, and other deadly projectiles. The capturing process will not begin until no players of the team are near the boat. Unlike the longboat, the warboat can serve as a secondary base where you can spawn from, and switch classes at, which can give you an edge in a long bloody battle. You can spawn at a warboat that is in the process of being captured. There is a small period of invincibility after spawning, but you can still be stunned.

Usage

While inside a warboat, there are two options (revealed by holding [E]): 'Change Class' to the right, and 'Boat Compartment' to the left.

The compartment has 12x6 spaces, the largest storage space of any vehicle or object in KAG (apart from a hall). The compartment is easily accessible with [E].

To attach a catapult, or ballista to a warboat, stand on top of the boat and hold down [E] on the crate of the weapon you want attached to the boat and select on the menu 'Unpack (Weapon Name)'. Don't move and let the loading bar complete and your weapon will be attached. Alternatively, you can attach the weapon simply by driving it on top of the warboat. This is not always successful, however. To detach a weapon, hold down [E] and select 'Pack into Crate' You will be unable to pack the crate if it is being used or people are inside of it.

Tips

  • Warboats need at least two rowers in order to be turned. (Varies with lag)
  • There is ladder at the rear of the ship to make climbing onto it easier.
  • Siege weapons can be devastating on a ship with the right crew.
  • The warboat is the slowest of the water transportation, but it is the most protective.
  • Archers are able to fire through the "walls" of a warboat of their own team, so you should stand at the front of the boat, where you can shoot out but enemy archers can't shoot in.
  • Boats are not flammable.