Water

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Template:Premium Water was added in build 415 as a feature for premium servers. You can swim in the water, but once you enter the water, a swim (or breath) meter appears, displayed by a number of bubbles. The default amounts are:

The bubbles slowly deplete while in the water. If you run out, you will start losing health, 0.5 hearts at a time, and eventually die. As you begin to drown the screen will darken and flash red for each time damage is taken. The swim meter will begin to refill itself if you get out of the water onto land. It is important to note that simply swimming to the surface of the water does not refill the meter.

Physics

Water creates several unique physics interactions.

Underwater Movement

While underwater, movement of all objects and players is slowed down in all directions. Players will slowly sink in water, but can stay afloat by holding up or sink faster by holding down. Objects lose their momentum quickly when they enter water. For example, an archer who fires an arrow down at the water will see that the arrow will slow down greatly when it hits the water. It is the same with catapult rocks and collapsing blocks. While an arrow loses its danger without speed, slow-moving blocks from a collapse are still dangerous and should be avoided while underwater.

Knight Surfing

Knight surfing is an effective and fast technique for travelling across water. It is a knight only ability. Being able to surf across large stretches of water quickly makes knights a usefull class to be in war mode games.

How to surf:

  • First position yourself between 1 and 4 blocks above the waters edge.
  • Next jump into the air and hold down the up key, either the left or right movement key (depending on the direction you want to travel) and the right mouse button. You must have the cursor below your player as the shield must point downwards towards the water.
  • When your character hits the water you must keep your cursor in the ssame position and the same keys pressed otherwise you will stop surfing.

Additional Surfing Information

Sometimes you will suddenly stop surfing, this is not a bug. It is possible to start surfing again from in the water. You have to slash while just below the waters surface and then start surfing normally. If you are too close to the surface this will not work and if you are too low in the water it will not work. This is difficult to get right and expect to fail several times. If you start surfing while the water is receding you will surf further than if you started when the water was rising. It is also possible to start surfing after gliding, you need to point your hield down as late as possible before hitting the water as you will sink like a stone if you shield too early.

Floating/Sinking

Certain objects will naturally float on water, including:

Others will naturally sink to the bottom, such as:

Skipping

An object thrown or launched across the surface of water can bounce back up when thrown at a low enough angle. This applies mostly to arrows shot near the surface at full power, and to bombs thrown at a great speed. Skipping is especially useful for attacking a vulnerable area from a low angle at a longer distance than can be reached by simply throwing. In addition, knights do a short skip over water by using their shield as a surfboard.

Gameplay Tips

  • Generally, the safest way to cross a body of water is by building a bridge over the water, but it's not always necessary.
  • You can protect yourself from archer fire by hiding underwater (for some time) because the water slows the arrows down so they don't hurt.
  • Building a quarters underwater can allow extended time time underwater because it heals faster than you drown.
  • Knights can travel faster across water by slashing while moving. This is important because knights drown quickly and so should minimize time spent in water.

Update History

Build 415

  • Water is introduced for premium.