Blocks
There are various block types. They can be mined by builders. Knights and archers can only destroy some block types and do not get the resources back from all of them. Blocks are affected by gravity, as seen here. Blocks can also fall if constructions aren't supported enough, as seen here.
Contents
Natural blocks
Image | Block name | One block yields | Hits to mine
Template:Natural block Template:Natural block Template:Natural block Template:Natural block If you're looking for the stone resource used by the builder, click here. This page might not be up-to-date (build 360).
Thick rock is one of the natural blocks. It can be mined by builders, providing 6 stone resource per hit, or broken by knights. After 6 hits, the block turns into slightly damaged rock, which yields 4 stone for up to 5 hits (opposed to 6 hits if you mine a natural rock). The whole block of thick stone (including the slightly damaged rock) provides 56 stone.
This page might not be up-to-date (build 921).
Trees are one of the natural blocks of the game. Trees are grown by saplings in dirt, and will grow until a determined height or chopped down. If a sapling is placed over a non-dirt block, it will not grow. Trees can have backwall built upon them to either make cutting wood easier or making an archer post. Archers can use trees to their advantage. They can climb trees, using [W] and [D] to climb up and down, much like ladders. They also can grapple to them using the [Right Mouse Button]. However, if any part of the tree becomes damaged or broken, any archers climbing the tree will fall down. A builder can right-click any part of a tree to chop it down. To collect wood faster, it can buy a saw from the builder shop and create a tree farm. A knight can left-click any part of a tree to break it, but no resources are given for doing so. This can be used to knock enemy archers out of trees, however. Tips
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Buildable blocks
This is only referencing the single blocks you place as a builder, not the finished construction. Read the respective pages or the overview for the health of each construction and what it yields (For example catapults work differently once they are actually constructed, this however only shows the values of the blocks while constructing it).
Image | Block name | Building of one block costs | One block yields | Hits to break
Template:Arrow Workshop Template:Bomb Workshop Template:Castle Back Wall Template:Castle Wall |
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Catapult | 100 + 48 (2 per hit) | 24 hits | ||
Ladder | 10 | 0 | 3 hit | |
Spikes | 30 | 0 | 2 hits | |
{{{Part image}}} | Quarters | Nothing | {{{Hits}}} | |
Team Door | 50 | 25(5 per hit) | 5 hits | |
Team Door | 30 | 20(5 per hit) | 4 hits |
Collapsing
A structure collapses if no connection to a stable block is existent. Everything that is not connected will fall down and damage blocks that get hit. Different blocks have different "weight" and normally fall down in a straight line (with slight variation)
Stone blocks will destroy most other blocks (except stone and doors) immediately on impact, players getting hit by falling stone blocks instantly die aswell.
"Lightweight" blocks like ladders, drawbridges and stone will have less devastating effects. They won't kill players or damage most other blocks. Ladders normally get destroyed by any other block falling on them.
Support
Support is the attribute of some blocks to have other blocks placed upon them. Most blocks give support. Ladders will only support other ladders (maximum of 2 horizontally). Support normally works in any direction, as long as the placed block is connected to the supporting block. Unsupported blocks can't be placed. Solid blocks always add support.
Stability
Stability is the attribute of some blocks to "hold up" a structure. As long as a structure is connected on at least one side to a "stable" block it will not collapse.
Most blocks in the game are stable, including ladders. This can be confusing, as not every stable block adds support. A good example for this are ladders, which will add stability but no support, except for other ladders.
There are also some blocks that are solid, which means they will stay in the air and act as a "base" to build other blocks on them. Solid blocks are for example dirt, rock and thick rock. Basically what the ground is made up of in a normal match.
You need to create structures of stable blocks connected to at least one solid block. Destroying the "link" to the solid block will make the structure collapse.
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Bedrock • Dirt • Gold Nugget • Rock • Thick Rock Back Stone Wall • Back Wood Wall • Ladder • Spikes • Stone Block • Stone Door • Trap Block • Wooden Door • Wooden Platform • Wood Block |