Blocks

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There are various block types. They can be mined by builders. Knights and archers can only destroy some block types and do not get the resources back from all of them. Blocks are affected by gravity, as seen here. Blocks can also fall if constructions aren't supported enough, as seen here.

Natural blocks

Image Block name One block yields Hits to mine

Template:Natural block Template:Natural block

This page might not be up-to-date (build 844).
Gold Nugget
Goldrockblock1.png Goldrockblock2.png Goldrockblock3.png Goldrockblock4.png Goldrockblock5.png Goldrockblock6.png
Breaking yields 20 GoldItemMini.png (4 per hit)
Hits to break 5 hits

The Gold Nugget is one of the natural blocks of the game and can be mined for gold by builders. It is brown/gold in color and shines as you walk. Like any other natural block, the gold nugget takes damage from explosives but cannot be broken by it.

In CTF, gold is collected to construct boats, siege engines, or tunnels. Items such as longboats and warboats, or ballistas and catapults are purchased at shops that require gold to be created. The Ballista is special, in that, it can be upgraded to explosives bolts by using 100 gold at the Vehicle Shop.

In the TTH game mode, builders mine gold to buy scrolls, in order to build factories which weren't researched, or to pay for extra migrants.

Navigation

Gold Nugget If you're looking for the stone resource (material) used by the Builder, see Stone (Material).

Rock
Rockblock1.png Rockblock2.png
Breaking yields 24 RockItemMini.png (4 per hit)
Hits to break 6 hits

Rock is one of the few natural blocks in the game. It is brown/grey/green in color. It can be "mined" by both the Builder and the Knight, but only the Builder will gain Stone material from it. Archers cannot destroy rock in any way. In long games, both rock and thick rock may become very scarce, or transporting it from your end of the map (where there is often a high amount of them) to the current front line can be a daunting task.





Navigation

If you're looking for the stone resource used by the builder, click here.

This page might not be up-to-date (build 360).
Thick Rock
Thickrockblock1.png Thickrockblock2.png
Breaking yields 36 RockItemMini.png (6 per hit)
Hits to break 6 hits, then becomes Rock 16px.png
(with 5 hits instead of 6)

Thick rock is one of the natural blocks. It can be mined by builders, providing 6 stone resource per hit, or broken by knights. After 6 hits, the block turns into slightly damaged rock, which yields 4 stone for up to 5 hits (opposed to 6 hits if you mine a natural rock). The whole block of thick stone (including the slightly damaged rock) provides 56 stone.




Navigation

This page might not be up-to-date (build 921).
Tree
Tree.png
Breaking yields 6-8 Log.png (depends on height)
Hits to break 12 hits

Trees are one of the natural blocks of the game. Trees are grown by saplings in dirt, and will grow until a determined height or chopped down. If a sapling is placed over a non-dirt block, it will not grow. Trees can have backwall built upon them to either make cutting wood easier or making an archer post.

Archers can use trees to their advantage. They can climb trees, using [W] and [D] to climb up and down, much like ladders. They also can grapple to them using the [Right Mouse Button]. However, if any part of the tree becomes damaged or broken, any archers climbing the tree will fall down.

A builder can right-click any part of a tree to chop it down. To collect wood faster, it can buy a saw from the builder shop and create a tree farm.

A knight can left-click any part of a tree to break it, but no resources are given for doing so. This can be used to knock enemy archers out of trees, however.

Tips

  • An archer can conceal them in the leafy top of a tree when nobody's looking. The archer becomes almost completely covered by the tree, allowing him to be unnoticed by enemies.
  • Dealing with an invisible archer? Find the direction their arrows are coming from, the use the mouse to scan the treetops. If your mouse hovers over them and you're within short range, their name will appear over their head.
  • Buy a Sawmill and create a tree-farm by placing a block on both sides of the tree and placing a saw under the two blocks.
  • Occasionally, leaves will form close to the base of the tree. This can conceal grounded units like knights or builders.
  • Knights can carry more saplings in their inventory than builders.

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Buildable blocks

This is only referencing the single blocks you place as a builder, not the finished construction. Read the respective pages or the overview for the health of each construction and what it yields (For example catapults work differently once they are actually constructed, this however only shows the values of the blocks while constructing it).

Image Block name Building of one block costs One block yields Hits to break

Template:Arrow Workshop Template:Bomb Workshop Template:Castle Back Wall Template:Castle Wall

CatapultMini.png Catapult 100 RockItemMini.png + 48 Coin 16px.png (2 per hit) 24 hits

Template:Gold Bullion

Ladder.png Ladder 10 WoodMini.png 0 WoodMini.png 3 hit

Template:Outpost

Spikes.png Spikes 30 RockItemMini.png 0 RockItemMini.png 2 hits
{{{Part image}}} Quarters Nothing {{{Hits}}}
Door2.png Team Door 50RockItemMini.png 25(5 per hit)RockItemMini.png 5 hits
Door.png Team Door 30 WoodMini.png 20(5 per hit) WoodMini.png 4 hits

Template:Trap Bridge

Collapsing

A collapsing structure.
(In motion.)

A structure collapses if no connection to a stable block is existent. Everything that is not connected will fall down and damage blocks that get hit. Different blocks have different "weight" and normally fall down in a straight line (with slight variation)

Stone blocks will destroy most other blocks (except stone and doors) immediately on impact, players getting hit by falling stone blocks instantly die aswell.

"Lightweight" blocks like ladders, drawbridges and stone will have less devastating effects. They won't kill players or damage most other blocks. Ladders normally get destroyed by any other block falling on them.

Support

Support is the attribute of some blocks to have other blocks placed upon them. Most blocks give support. Ladders will only support other ladders (maximum of 2 horizontally). Support normally works in any direction, as long as the placed block is connected to the supporting block. Unsupported blocks can't be placed. Solid blocks always add support.

Stability

Stability is the attribute of some blocks to "hold up" a structure. As long as a structure is connected on at least one side to a "stable" block it will not collapse.

Most blocks in the game are stable, including ladders. This can be confusing, as not every stable block adds support. A good example for this are ladders, which will add stability but no support, except for other ladders.

There are also some blocks that are solid, which means they will stay in the air and act as a "base" to build other blocks on them. Solid blocks are for example dirt, rock and thick rock. Basically what the ground is made up of in a normal match.

You need to create structures of stable blocks connected to at least one solid block. Destroying the "link" to the solid block will make the structure collapse.

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See also