Difference between revisions of "Quarters"
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Since this [[construction]] costs quite a lot of [[objects#items|resources]] and especially [[stone]] can become rather scarce as a game progresses, [[builders]] will often not build one, except at the start. Placement of quarters should be considered with great care, as it can be damaged quite easily and even worse: exploited by the enemy team - Thoughtlessly placed quarters can give the enemy team a big advantage. | Since this [[construction]] costs quite a lot of [[objects#items|resources]] and especially [[stone]] can become rather scarce as a game progresses, [[builders]] will often not build one, except at the start. Placement of quarters should be considered with great care, as it can be damaged quite easily and even worse: exploited by the enemy team - Thoughtlessly placed quarters can give the enemy team a big advantage. | ||
− | == | + | ==Parts== |
Building a single "quarter-block" will require 10 [[wood]] and 10 [[stone]]. The functionality of it is reminiscent to [[castle back wall]]. It will offer [[blocks#support|support]] to other [[blocks]] and players can walk past it. Different from [[castle back wall]] is the sprite of the block, the fact that it turns into a [[construction]] if aligned correctly and the fact that it will break with 3 hits. Getting hit the first time will yield 8 [[stone]] and 10 [[wood]] and the block will transform to heavily damaged [[castle back wall]], two more hits and it will break yielding the usual 2 [[stone]]. Note that hitting any of the individual blocks of the quarters will revert it to the "unfinished" status and thus render it not usable. | Building a single "quarter-block" will require 10 [[wood]] and 10 [[stone]]. The functionality of it is reminiscent to [[castle back wall]]. It will offer [[blocks#support|support]] to other [[blocks]] and players can walk past it. Different from [[castle back wall]] is the sprite of the block, the fact that it turns into a [[construction]] if aligned correctly and the fact that it will break with 3 hits. Getting hit the first time will yield 8 [[stone]] and 10 [[wood]] and the block will transform to heavily damaged [[castle back wall]], two more hits and it will break yielding the usual 2 [[stone]]. Note that hitting any of the individual blocks of the quarters will revert it to the "unfinished" status and thus render it not usable. | ||
Revision as of 08:20, 25 November 2011
Quarters | |
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"The Quarters" is a single construction containing several beds, hence the name. It behaves a lot like the Arrow Workshop and the Bomb Workshop. Generally its often counted as a "workshop-type" building because of the similarity. The Quarters have the unique effect to heal injured players while "resting"(meaning standing in front of it). The only other object ingame that has this same effect is the heart. Before the quarters were introduced changing classes at the tent or the outpost would heal you fully, leading to a lot of abuse.
How-to-build
You need to place 15 "quarter-blocks" in a 5x3 (horizontal x vertical) pattern. Each block requires 10 wood and 10 stone to build. As long as the construction is not usable there will be a white border surrounding it, also a sound cue will inform you of it being finished. Building an arrow workshop or a bomb workshop connected to the blocks of the quarters will lead to overlapping effects, sometimes counting blocks from both constructions. Note that this, despite looking awkward, will not render them unusable.
Construction
The Quarters will heal any player standing in front of it. this will cost 2 coins for every 1⁄2 hearts and happens slowly over time.
Since this construction costs quite a lot of resources and especially stone can become rather scarce as a game progresses, builders will often not build one, except at the start. Placement of quarters should be considered with great care, as it can be damaged quite easily and even worse: exploited by the enemy team - Thoughtlessly placed quarters can give the enemy team a big advantage.
Parts
Building a single "quarter-block" will require 10 wood and 10 stone. The functionality of it is reminiscent to castle back wall. It will offer support to other blocks and players can walk past it. Different from castle back wall is the sprite of the block, the fact that it turns into a construction if aligned correctly and the fact that it will break with 3 hits. Getting hit the first time will yield 8 stone and 10 wood and the block will transform to heavily damaged castle back wall, two more hits and it will break yielding the usual 2 stone. Note that hitting any of the individual blocks of the quarters will revert it to the "unfinished" status and thus render it not usable.
Update History
- added castle room: quarters - gradually heals you for coins
Objects |
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Arrow • Bomb • Boulder • Drill • Keg • Lantern • Saw |
Blocks |
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Bedrock • Dirt • Gold Nugget • Rock • Thick Rock Back Stone Wall • Back Wood Wall • Ladder • Spikes • Stone Block • Stone Door • Trap Block • Wooden Door • Wooden Platform • Wood Block |