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  1. Bucket‏‎ (3 categories)
  2. Team Door‏‎ (3 categories)
  3. Tree‏‎ (3 categories)
  4. Wood‏‎ (3 categories)
  5. Catapult‏‎ (3 categories)
  6. Wood Block‏‎ (3 categories)
  7. Boulder‏‎ (3 categories)
  8. Stone‏‎ (3 categories)
  9. Stone Block‏‎ (3 categories)
  10. Spikes‏‎ (3 categories)
  11. CControls::isMenuOpened‏‎ (2 categories)
  12. CSpriteLayer::LookAtPoint‏‎ (2 categories)
  13. CGridMenu::getButtonOfIndex‏‎ (2 categories)
  14. CSpriteLayer::SetFrameIndex‏‎ (2 categories)
  15. CAttachment::getAttachedBlob‏‎ (2 categories)
  16. PrintString‏‎ (2 categories)
  17. CHUD::SetCursorImage‏‎ (2 categories)
  18. CSpriteLayer::getFilename‏‎ (2 categories)
  19. CBitStream::Decompress‏‎ (2 categories)
  20. CInventory::RemoveItems‏‎ (2 categories)
  21. CSpriteLayer::getScale‏‎ (2 categories)
  22. CBitStream::opAssign‏‎ (2 categories)
  23. CInventory::putOutItem‏‎ (2 categories)
  24. CTeam‏‎ (2 categories)
  25. CBitStream::read Vec2f‏‎ (2 categories)
  26. CMap::SplashEffect‏‎ (2 categories)
  27. CTechTree::hasPrereqsFor‏‎ (2 categories)
  28. CBitStream::read bool‏‎ (2 categories)
  29. Sponge‏‎ (2 categories)
  30. CMap::getTileSpacePosition‏‎ (2 categories)
  31. CTechnology::getPrereqName‏‎ (2 categories)
  32. CBitStream::read u8‏‎ (2 categories)
  33. Storage‏‎ (2 categories)
  34. CMovement‏‎ (2 categories)
  35. CWeapon::getConsts‏‎ (2 categories)
  36. CBitStream::write string‏‎ (2 categories)
  37. CNet::CreateServer‏‎ (2 categories)
  38. CBlob::AddScriptObjectGroup‏‎ (2 categories)
  39. CPlayer::ChangeTeam‏‎ (2 categories)
  40. ConfigFile‏‎ (2 categories)
  41. CBlob::ClickInteractButton‏‎ (2 categories)
  42. CPlayer::getTeamNum‏‎ (2 categories)
  43. ConfigFile::saveFile‏‎ (2 categories)
  44. CBlob::DetachAll‏‎ (2 categories)
  45. CProperties::getScriptObject‏‎ (2 categories)
  46. Dedicated autoconfig.gm‏‎ (2 categories)
  47. CBlob::HitMap‏‎ (2 categories)
  48. Zombie Fortress‏‎ (2 categories)
  49. CRespawn::findClosestPoint‏‎ (2 categories)
  50. DrawButton‏‎ (2 categories)
  51. CBlob::PutInInventory‏‎ (2 categories)
  52. CRules::AddScriptObjectGroup‏‎ (2 categories)
  53. DrawRectangle‏‎ (2 categories)
  54. CBlob::SetDead‏‎ (2 categories)
  55. CRules::getCurrentState‏‎ (2 categories)
  56. Driver::getPixelOffset‏‎ (2 categories)
  57. CBlob::ShowInteractButtons‏‎ (2 categories)
  58. CRules::isBarrier‏‎ (2 categories)
  59. Driver::getWorldPosFromScreenPos‏‎ (2 categories)
  60. CBlob::canBePlacedAt‏‎ (2 categories)
  61. CSeclev::getName‏‎ (2 categories)
  62. CBlob::getBrain‏‎ (2 categories)
  63. CSecurity::bansExist‏‎ (2 categories)
  64. FormatFloat‏‎ (2 categories)
  65. CBlob::getHitInfosSize‏‎ (2 categories)
  66. CSecurity::getSeclev‏‎ (2 categories)
  67. GetBlobByNetworkId‏‎ (2 categories)
  68. CBlob::getOldVelocity‏‎ (2 categories)
  69. CSecurity::printBans‏‎ (2 categories)
  70. GetGameTime‏‎ (2 categories)
  71. CBlob::getScreenPos‏‎ (2 categories)
  72. CSecurity::saveSecurity‏‎ (2 categories)
  73. GetRespawn‏‎ (2 categories)
  74. CBlob::getTeam‏‎ (2 categories)
  75. CShape::AddForce‏‎ (2 categories)
  76. CBlob::getWidth‏‎ (2 categories)
  77. CShape::AddScript‏‎ (2 categories)
  78. HitInfo‏‎ (2 categories)
  79. CBlob::isInWater‏‎ (2 categories)
  80. CShape::getVars‏‎ (2 categories)
  81. ACos‏‎ (2 categories)
  82. CBlob::isOnGround‏‎ (2 categories)
  83. CSprite::RemoveScript‏‎ (2 categories)
  84. Abs‏‎ (2 categories)
  85. Lantern‏‎ (2 categories)
  86. CBlob::setTeamNum‏‎ (2 categories)
  87. CSprite::SetFacingLeft‏‎ (2 categories)
  88. Animation‏‎ (2 categories)
  89. Log‏‎ (2 categories)
  90. CBrain::RemoveScript‏‎ (2 categories)
  91. CSprite::addAnimation‏‎ (2 categories)
  92. Max‏‎ (2 categories)
  93. CBrain::getState‏‎ (2 categories)
  94. CSprite::getFrameWidth‏‎ (2 categories)
  95. Back Stone Wall‏‎ (2 categories)
  96. CControls‏‎ (2 categories)
  97. CSprite::getWorldTranslation‏‎ (2 categories)
  98. ParticleAnimated‏‎ (2 categories)
  99. PixelOffset‏‎ (2 categories)
  100. CGridButton‏‎ (2 categories)
  101. CSpriteLayer::ReloadSprite‏‎ (2 categories)
  102. Pow‏‎ (2 categories)
  103. CGridMenu::getButtonsCount‏‎ (2 categories)
  104. CSpriteLayer::SetOffset‏‎ (2 categories)
  105. CAttachment::getAttachmentPoint‏‎ (2 categories)
  106. PrintVec2f‏‎ (2 categories)
  107. CHUD::SetDefaultCursor‏‎ (2 categories)
  108. CSpriteLayer::getFrame‏‎ (2 categories)
  109. CBitStream::Length‏‎ (2 categories)
  110. CInventory::TakeRequirements‏‎ (2 categories)
  111. CSpriteLayer::getTranslation‏‎ (2 categories)
  112. CBitStream::overwrite at bit f32‏‎ (2 categories)
  113. Scroll‏‎ (2 categories)
  114. CMap‏‎ (2 categories)
  115. CTeam::getName‏‎ (2 categories)
  116. CBitStream::read at bit f32‏‎ (2 categories)
  117. SetHelpText‏‎ (2 categories)
  118. CMap::getAlignedWorldPos‏‎ (2 categories)
  119. CTechTree::hasTech‏‎ (2 categories)
  120. CBitStream::read f32‏‎ (2 categories)
  121. SpriteConsts‏‎ (2 categories)
  122. CMap::inInWater‏‎ (2 categories)
  123. CTechnology::getPrereqsCount‏‎ (2 categories)
  124. CBitStream::writeBitStream‏‎ (2 categories)
  125. CMovement::AddScript‏‎ (2 categories)
  126. CWeapon::getVars‏‎ (2 categories)
  127. CBitStream::write u16‏‎ (2 categories)
  128. CNet::DisconnectClient‏‎ (2 categories)
  129. CBlob::AttachTo‏‎ (2 categories)
  130. CPlayer::getCharacterName‏‎ (2 categories)
  131. ConfigFile::addArray (type)‏‎ (2 categories)
  132. CBlob::CreateBubbleMenu‏‎ (2 categories)
  133. Warning‏‎ (2 categories)
  134. CPlayer::getUsername‏‎ (2 categories)
  135. CBlob::DetachFrom‏‎ (2 categories)
  136. CProperties::getScriptObjectGroupSize‏‎ (2 categories)
  137. Dedicated autostart.gm‏‎ (2 categories)
  138. CBlob::ModifyRespawnPoint‏‎ (2 categories)
  139. Zombie Portal‏‎ (2 categories)
  140. CRespawnPoint‏‎ (2 categories)
  141. DrawButtonHover‏‎ (2 categories)
  142. CBlob::PutOutInventory‏‎ (2 categories)
  143. CRules::DeleteScriptObject‏‎ (2 categories)
  144. DrawRulesFont‏‎ (2 categories)
  145. CBlob::SetFacingLeft‏‎ (2 categories)
  146. CRules::getProperties‏‎ (2 categories)
  147. Driver::getScreenCenterPos‏‎ (2 categories)
  148. CBlob::ShowPickupButtons‏‎ (2 categories)
  149. CRules::isGameOver‏‎ (2 categories)
  150. CBlob::canBePutInInventory‏‎ (2 categories)
  151. CSeclev::getSeclevID‏‎ (2 categories)
  152. FastCos‏‎ (2 categories)
  153. CBlob::getCarriedBlob‏‎ (2 categories)
  154. CSecurity::checkAccess Assign‏‎ (2 categories)
  155. FormatInt‏‎ (2 categories)
  156. CBlob::getInventory‏‎ (2 categories)
  157. CSecurity::getSeclevsSize‏‎ (2 categories)
  158. GetBlobSize‏‎ (2 categories)
  159. CBlob::getPlayer‏‎ (2 categories)
  160. CSecurity::printIgnores‏‎ (2 categories)
  161. GetHUD‏‎ (2 categories)
  162. CBlob::getScriptObject‏‎ (2 categories)
  163. CSecurity::saveWhitelist‏‎ (2 categories)
  164. GetRules‏‎ (2 categories)
  165. CBlob::getTeamNum‏‎ (2 categories)
  166. CBlob::get (type)‏‎ (2 categories)
  167. CShape::RemoveScript‏‎ (2 categories)
  168. CBlob::isInventoryAccessible‏‎ (2 categories)
  169. CSprite‏‎ (2 categories)
  170. Keg‏‎ (2 categories)
  171. CBlob::isOnLadder‏‎ (2 categories)
  172. CSprite::ResetTransform‏‎ (2 categories)
  173. CBlob::setTouchingOffsetbyBlob‏‎ (2 categories)
  174. CSprite::SetFrameIndex‏‎ (2 categories)
  175. Animation::AddFrame‏‎ (2 categories)
  176. Longboat‏‎ (2 categories)
  177. CBrain::SetActive‏‎ (2 categories)
  178. CSprite::addSpriteLayer‏‎ (2 categories)
  179. AttachmentPoint‏‎ (2 categories)
  180. CBrain::getTarget‏‎ (2 categories)
  181. CSprite::getOffset‏‎ (2 categories)
  182. Back Wood Wall‏‎ (2 categories)
  183. CControls::ClearKeys‏‎ (2 categories)
  184. CSprite::isAnimation‏‎ (2 categories)
  185. Play‏‎ (2 categories)
  186. CGridButton::SetHoverText‏‎ (2 categories)
  187. CSpriteLayer::ResetTransform‏‎ (2 categories)
  188. Builder Shop‏‎ (2 categories)
  189. CGridMenu::getName‏‎ (2 categories)
  190. CSpriteLayer::SetRelativeZ‏‎ (2 categories)
  191. CAttachment::getAttachmentPointByName‏‎ (2 categories)
  192. CHUD::ShowCursor‏‎ (2 categories)
  193. CSpriteLayer::getFrameHeight‏‎ (2 categories)
  194. CBitStream::ResetBitIndex‏‎ (2 categories)
  195. CInventory::canPutItem‏‎ (2 categories)
  196. CSpriteLayer::isAnimation‏‎ (2 categories)
  197. CBitStream::overwrite at bit s16‏‎ (2 categories)
  198. CMap::DestroyTile‏‎ (2 categories)
  199. CTechTree‏‎ (2 categories)
  200. CBitStream::read at bit s16‏‎ (2 categories)
  201. ShapeConsts‏‎ (2 categories)
  202. CMap::getColorLight‏‎ (2 categories)
  203. CTechTree::setDescription‏‎ (2 categories)
  204. CBitStream::read s16‏‎ (2 categories)
  205. SpriteVars‏‎ (2 categories)
  206. CMap::isBuildableAtPos‏‎ (2 categories)
  207. CTileEffect‏‎ (2 categories)
  208. CBitStream::write Vec2f‏‎ (2 categories)
  209. TakeRequirementsCombined‏‎ (2 categories)
  210. CMovement::RemoveScript‏‎ (2 categories)
  211. CBitStream::write u32‏‎ (2 categories)
  212. CNet::DisconnetServer‏‎ (2 categories)
  213. CBlob::ClearBubbleMenu‏‎ (2 categories)
  214. Tunnel‏‎ (2 categories)
  215. CPlayer::getClantag‏‎ (2 categories)
  216. ConfigFile::add (type)‏‎ (2 categories)
  217. CBlob::CreateGenericButton‏‎ (2 categories)
  218. Water‏‎ (2 categories)
  219. CProperties‏‎ (2 categories)
  220. Controls‏‎ (2 categories)
  221. CBlob::DetachFromAll‏‎ (2 categories)
  222. CProperties::getScriptObjectsArray‏‎ (2 categories)
  223. CBlob::MoveBlobStuffTo‏‎ (2 categories)
  224. Zombies (KAG Classic)‏‎ (2 categories)
  225. CRespawnQueueActor‏‎ (2 categories)
  226. DrawButtonPressed‏‎ (2 categories)
  227. CBlob::RemoveFromInventories‏‎ (2 categories)
  228. CRules::DeleteScriptObjectByIndex‏‎ (2 categories)
  229. DrawSunkenPane‏‎ (2 categories)
  230. CBlob::SetQuantity‏‎ (2 categories)
  231. CRules::getScriptObject‏‎ (2 categories)
  232. Driver::getScreenHeight‏‎ (2 categories)
  233. CBlob::Sync‏‎ (2 categories)
  234. CRules::isIntermission‏‎ (2 categories)
  235. CBlob::exists‏‎ (2 categories)
  236. CSeclev::print‏‎ (2 categories)
  237. FastRandom‏‎ (2 categories)
  238. CBlob::getControls‏‎ (2 categories)
  239. CSecurity::checkAccess Command‏‎ (2 categories)
  240. CBlob::getInventoryName‏‎ (2 categories)
  241. CSecurity::getWhitelistActive‏‎ (2 categories)
  242. GetBlobsByNameListBlob‏‎ (2 categories)
  243. CBlob::getPosition‏‎ (2 categories)
  244. CSecurity::printPlayerSeclevs‏‎ (2 categories)
  245. GetLocalPlayer‏‎ (2 categories)
  246. CBlob::getScriptObjectGroupSize‏‎ (2 categories)
  247. CSecurity::sendSeclevs‏‎ (2 categories)
  248. GetScreenHeight‏‎ (2 categories)
  249. CBlob::getTouchingByIndex‏‎ (2 categories)
  250. Gold‏‎ (2 categories)
  251. CBlob::hasTag‏‎ (2 categories)
  252. CShape::SetActive‏‎ (2 categories)
  253. CBlob::isKeyJustPressed‏‎ (2 categories)
  254. CSprite::AddScript‏‎ (2 categories)
  255. Knight‏‎ (2 categories)
  256. CBlob::isOnWall‏‎ (2 categories)
  257. CSprite::ResetWorldTransform‏‎ (2 categories)
  258. AddBot‏‎ (2 categories)
  259. LoadMap‏‎ (2 categories)
  260. CBlob::setTouchingOffsetbyIndex‏‎ (2 categories)
  261. CSprite::SetOffset‏‎ (2 categories)
  262. Animation::SetFrameIndex‏‎ (2 categories)
  263. CBrain::SetPathTo‏‎ (2 categories)
  264. CSprite::getAnimation‏‎ (2 categories)
  265. AttachmentPoint::getOccupied‏‎ (2 categories)
  266. Min‏‎ (2 categories)
  267. CBrain::getVars‏‎ (2 categories)
  268. CSprite::getRelativeZ‏‎ (2 categories)
  269. CControls::NoKeysPressed‏‎ (2 categories)
  270. CSprite::isAnimationEnded‏‎ (2 categories)
  271. CGridMenu‏‎ (2 categories)
  272. CSpriteLayer::RotateBy‏‎ (2 categories)
  273. Print‏‎ (2 categories)
  274. CGridMenu::getOwner‏‎ (2 categories)
  275. CSpriteLayer::SetVisible‏‎ (2 categories)
  276. CAttachment::getAttachmentWithBlob‏‎ (2 categories)
  277. Quarry‏‎ (2 categories)
  278. CHUD::getCursorFrame‏‎ (2 categories)
  279. CSpriteLayer::getFrameIndex‏‎ (2 categories)
  280. CBitStream::ResetBuffer‏‎ (2 categories)
  281. CInventory::getItem‏‎ (2 categories)
  282. CSpriteLayer::isAnimationEnded‏‎ (2 categories)
  283. CBitStream::overwrite at bit s32‏‎ (2 categories)
  284. CMap::GetLandYatX‏‎ (2 categories)
  285. CTechTree::addPrerequesite‏‎ (2 categories)
  286. CBitStream::read at bit s32‏‎ (2 categories)
  287. ShapeVars‏‎ (2 categories)
  288. CMap::getDayTime‏‎ (2 categories)
  289. CTechTree::setIcon‏‎ (2 categories)
  290. CBitStream::read s32‏‎ (2 categories)
  291. Sqrt‏‎ (2 categories)
  292. CMap::isTileSolid‏‎ (2 categories)
  293. CTileEffect::Set‏‎ (2 categories)
  294. CBitStream::write bool‏‎ (2 categories)
  295. CMovement::SetActive‏‎ (2 categories)
  296. CBitStream::write u8‏‎ (2 categories)
  297. Thick Rock‏‎ (2 categories)
  298. CNet::isClient‏‎ (2 categories)
  299. CBlob::ClearButtons‏‎ (2 categories)
  300. CPlayer::getClassNum‏‎ (2 categories)
  301. ConfigFile::keyExists‏‎ (2 categories)
  302. CBlob::CreateInventoryMenu‏‎ (2 categories)
  303. CProperties::AddScriptObject‏‎ (2 categories)
  304. Cos‏‎ (2 categories)
  305. CBlob::Die‏‎ (2 categories)
  306. Wooden Door‏‎ (2 categories)
  307. CProperties::get (type)‏‎ (2 categories)
  308. CBlob::Pickup‏‎ (2 categories)
  309. CRespawnQueueActor::getPlayer‏‎ (2 categories)
  310. DrawFramedPane‏‎ (2 categories)
  311. CBlob::RemoveScript‏‎ (2 categories)
  312. CRules::RestartRules‏‎ (2 categories)
  313. DrawText‏‎ (2 categories)
  314. CBlob::SetTimeToDie‏‎ (2 categories)
  315. CRules::getScriptObjectGroupSize‏‎ (2 categories)
  316. Driver::getScreenHeightRatio‏‎ (2 categories)
  317. CBlob::Tag‏‎ (2 categories)
  318. CRules::isMatchRunning‏‎ (2 categories)
  319. CBlob::getAbsoluteAttachemntPoint‏‎ (2 categories)
  320. CSeclev::removeUser‏‎ (2 categories)
  321. FastSin‏‎ (2 categories)
  322. CBlob::getHeadNum‏‎ (2 categories)
  323. CSecurity::checkAccess Feature‏‎ (2 categories)
  324. Gamemode.cfg‏‎ (2 categories)
  325. CBlob::getMapTile‏‎ (2 categories)
  326. CSecurity::ignore‏‎ (2 categories)
  327. GetBlobsByNameListSize‏‎ (2 categories)
  328. CBlob::getPostionWIthOffset‏‎ (2 categories)
  329. CSecurity::printSeclevs‏‎ (2 categories)
  330. GetMap‏‎ (2 categories)
  331. CBlob::getScriptObjectsArray‏‎ (2 categories)
  332. CSecurity::setPlayerSeclev‏‎ (2 categories)
  333. GetScreenWidth‏‎ (2 categories)
  334. CBlob::getTouchingCount‏‎ (2 categories)
  335. Gold Nugget‏‎ (2 categories)
  336. CBlob::isActive‏‎ (2 categories)
  337. CShape::SetGravityScale‏‎ (2 categories)
  338. InvSqrt‏‎ (2 categories)
  339. CBlob::isKeyJustReleased‏‎ (2 categories)
  340. CSprite::ForceUpdate‏‎ (2 categories)
  341. CBlob::isSnapTodGrid‏‎ (2 categories)
  342. CSprite::RotateAllBy‏‎ (2 categories)
  343. AddColorMarker‏‎ (2 categories)
  344. LoadMapCycle‏‎ (2 categories)
  345. CBlob::setVelocity‏‎ (2 categories)
  346. CSprite::SetRelativeZ‏‎ (2 categories)
  347. Animation::ended‏‎ (2 categories)
  348. CBrain::SetSuggestedKeys‏‎ (2 categories)
  349. CSprite::getConsts‏‎ (2 categories)
  350. AttachmentPoint::getPositon‏‎ (2 categories)
  351. Modding‏‎ (2 categories)
  352. CButton‏‎ (2 categories)
  353. CSprite::getRotation‏‎ (2 categories)
  354. CControls::getMouseScreenPos‏‎ (2 categories)
  355. CSprite::isFacingLeft‏‎ (2 categories)
  356. Bomber‏‎ (2 categories)
  357. CGridMenu::AddButton‏‎ (2 categories)
  358. CSpriteLayer::ScaleBy‏‎ (2 categories)
  359. CAttachment‏‎ (2 categories)
  360. PrintBool‏‎ (2 categories)
  361. CHUD‏‎ (2 categories)
  362. CSpriteLayer::TranslateBy‏‎ (2 categories)
  363. CAttachment::getOccupiedCount‏‎ (2 categories)
  364. CHUD::hasButtons‏‎ (2 categories)
  365. CSpriteLayer::getFrameWidth‏‎ (2 categories)
  366. CBitStream::SetBitIndex‏‎ (2 categories)
  367. CInventory::getItemsCount‏‎ (2 categories)
  368. CSpriteLayer::isFacingLeft‏‎ (2 categories)
  369. CBitStream::overwrite at bit s8‏‎ (2 categories)
  370. CMap::GetTileWorldPosition‏‎ (2 categories)
  371. CTechTree::addTech‏‎ (2 categories)
  372. CBitStream::read at bit s8‏‎ (2 categories)
  373. Shark‏‎ (2 categories)
  374. CMap::getEffect‏‎ (2 categories)
  375. CTechTree::takeTech‏‎ (2 categories)
  376. CBitStream::read s8‏‎ (2 categories)
  377. CMap::rayCastSolid‏‎ (2 categories)
  378. CWeapon‏‎ (2 categories)
  379. CBitStream::write f32‏‎ (2 categories)
  380. Tan‏‎ (2 categories)
  381. CMovement::getConsts‏‎ (2 categories)
  382. Ceil‏‎ (2 categories)
  383. CBlob‏‎ (2 categories)
  384. CNet::isServer‏‎ (2 categories)
  385. Command Line Arguments‏‎ (2 categories)
  386. CBlob::ClearGridMenus‏‎ (2 categories)
  387. CPlayer::getHead‏‎ (2 categories)
  388. ConfigFile::loadFile‏‎ (2 categories)
  389. CBlob::CreateRespawnPoint‏‎ (2 categories)
  390. CProperties::AddScriptObjectGroup‏‎ (2 categories)
  391. CreateBlob‏‎ (2 categories)
  392. CBlob::DropCarried‏‎ (2 categories)
  393. Wooden Platform‏‎ (2 categories)
  394. CProperties::set (type)‏‎ (2 categories)
  395. CBlob::PickupIntoHands‏‎ (2 categories)
  396. CRespawnQueueActor::getRespawnBlob‏‎ (2 categories)
  397. DrawIcon‏‎ (2 categories)
  398. CBlob::RenderForHUD‏‎ (2 categories)
  399. CRules::SetCurrentState‏‎ (2 categories)
  400. DrawWindow‏‎ (2 categories)
  401. CBlob::SetVisible‏‎ (2 categories)
  402. CRules::getSpectatorTeamNum‏‎ (2 categories)
  403. Driver::getScreenPosFromWorldPos‏‎ (2 categories)
  404. CBlob::Throw‏‎ (2 categories)
  405. CRules::isWarmup‏‎ (2 categories)
  406. CBlob::getAimPos‏‎ (2 categories)
  407. CSeclev::saveSeclev‏‎ (2 categories)
  408. CBlob::getHeight‏‎ (2 categories)
  409. CSecurity::emptySeclevs‏‎ (2 categories)
  410. Gameplay‏‎ (2 categories)
  411. CBlob::getMass‏‎ (2 categories)
  412. CSecurity::ignoresExist‏‎ (2 categories)
  413. GetCamera‏‎ (2 categories)
  414. CBlob::getProperties‏‎ (2 categories)
  415. CSecurity::reloadSecurity‏‎ (2 categories)
  416. GetNet‏‎ (2 categories)
  417. CBlob::getSexNum‏‎ (2 categories)
  418. CSecurity::unBan‏‎ (2 categories)
  419. GetSecurity‏‎ (2 categories)
  420. CBlob::getTouchingOffsetByBlob‏‎ (2 categories)
  421. CBlob::isAttached‏‎ (2 categories)
  422. CShape::SetPosition‏‎ (2 categories)
  423. CBlob::isKeyPressed‏‎ (2 categories)
  424. CSprite::Gib‏‎ (2 categories)
  425. Knight Shop‏‎ (2 categories)
  426. CBlob::isTouching‏‎ (2 categories)
  427. CSprite::RotateBy‏‎ (2 categories)
  428. AddIconToken‏‎ (2 categories)
  429. LoadNextMap‏‎ (2 categories)
  430. CBlob::set (type)‏‎ (2 categories)
  431. CSprite::SetVisible‏‎ (2 categories)
  432. Animation::getFrame‏‎ (2 categories)
  433. MakeCoin‏‎ (2 categories)
  434. CBrain::SetTarget‏‎ (2 categories)
  435. CSprite::getFilename‏‎ (2 categories)
  436. CButton::getOwner‏‎ (2 categories)
  437. CSprite::getSpriteLayer‏‎ (2 categories)
  438. Official Forums‏‎ (2 categories)
  439. CControls::getMouseWorldPos‏‎ (2 categories)
  440. CSprite::isFrame‏‎ (2 categories)
  441. CGridMenu::AddItemButton‏‎ (2 categories)
  442. CSpriteLayer::SetAnimation‏‎ (2 categories)
  443. CAttachment::AddScript‏‎ (2 categories)
  444. PrintFloat‏‎ (2 categories)
  445. CHUD::HideCursor‏‎ (2 categories)
  446. CSpriteLayer::addAnimation‏‎ (2 categories)
  447. CBitStream‏‎ (2 categories)
  448. Random‏‎ (2 categories)
  449. CInventory‏‎ (2 categories)
  450. CSpriteLayer::getOffset‏‎ (2 categories)
  451. CBitStream::getBitsUsed‏‎ (2 categories)
  452. Round‏‎ (2 categories)
  453. CInventory::hasRequirements‏‎ (2 categories)
  454. CSpriteLayer::isFrame‏‎ (2 categories)
  455. CBitStream::overwrite at bit u16‏‎ (2 categories)
  456. CMap::HasSupportAtPos‏‎ (2 categories)
  457. CTechTree::getTech‏‎ (2 categories)
  458. CBitStream::read at bit u16‏‎ (2 categories)
  459. Sin‏‎ (2 categories)
  460. CMap::getLandHeightAtX‏‎ (2 categories)
  461. CTechTree::techExists‏‎ (2 categories)
  462. CBitStream::read string‏‎ (2 categories)
  463. CMap::setEffect‏‎ (2 categories)
  464. CWeapon::AddScript‏‎ (2 categories)
  465. CBitStream::write s16‏‎ (2 categories)
  466. TeamTexture‏‎ (2 categories)
  467. CMovement::getVars‏‎ (2 categories)
  468. Chest‏‎ (2 categories)
  469. CBlob::AddForce‏‎ (2 categories)
  470. CPlayer‏‎ (2 categories)
  471. CBlob::ClearMenus‏‎ (2 categories)
  472. Vehicle Shop‏‎ (2 categories)
  473. CPlayer::getSex‏‎ (2 categories)
  474. ConfigFile::readIntoArray (type)‏‎ (2 categories)
  475. CBlob::Damage‏‎ (2 categories)
  476. Water Bomb‏‎ (2 categories)
  477. CProperties::DeleteScriptObject‏‎ (2 categories)
  478. CreateGridMenu‏‎ (2 categories)
  479. CBlob::GetScriptObjectsArray‏‎ (2 categories)
  480. Workbench‏‎ (2 categories)
  481. CRespawn‏‎ (2 categories)
  482. CBlob::PickupIntoInventory‏‎ (2 categories)
  483. CRespawnQueueActor::getRespawnPoint‏‎ (2 categories)
  484. DrawIconByName‏‎ (2 categories)
  485. CBlob::SendCommand‏‎ (2 categories)
  486. CRules::SetGlobalMessage‏‎ (2 categories)
  487. Drill‏‎ (2 categories)
  488. CBlob::Settle‏‎ (2 categories)
  489. CRules::getTeamWon‏‎ (2 categories)
  490. Driver::getScreenWidth‏‎ (2 categories)
  491. CBlob::UnSettle‏‎ (2 categories)
  492. CRules::set (type)‏‎ (2 categories)
  493. Equals‏‎ (2 categories)
  494. CBlob::getAttachmentPoint‏‎ (2 categories)
  495. CSecurity‏‎ (2 categories)
  496. CBlob::getHitInfoByIndex‏‎ (2 categories)
  497. CSecurity::expireBans‏‎ (2 categories)
  498. CBlob::getMovement‏‎ (2 categories)
  499. CSecurity::isPlayerBanned‏‎ (2 categories)
  500. GetControls‏‎ (2 categories)

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