Blocks
There are various block types. They can be mined by builders. Knights and archers can only destroy some block types and do not get the resources back from all of them. Blocks are affected by gravity, as seen here. Blocks can also fall if constructions aren't supported enough, as seen here.
Contents
Natural blocks
Image | Block name | One block yields | Hits to mine
This page might not be up-to-date (build 1865).
Bedrock is a natural block that cannot be destroyed by any in-game item. This quality of bedrock makes it a smart choice for builders to construct upon as explosives and players can't get around it. If a player encounters bedrock while tunneling, he must go around it, since it cannot be removed. There is bedrock at the bottom of the Flag in CTF forcing enemies to try to take the flag from the top or sides. MapsMany map-makers use bedrock as a mean to prevent water flooding and tunneling in certain locations. This control also allows for the map makers to control where the battle will take place and to create their own physical obstacles.
This page is in line with the latest build 2536.
Dirt is one of the natural blocks of the game. It has low durability, breaking after four hits, and drops no resources when mined. Bombs will do damage to dirt, doing damage equal to one "hit". Kegs do much more damage, naturally, between 1-3 "hits" depending on the proximity dirt. Destroying dirt leaves behind an indestructible dirt wall similar to the stone backwall. Both dirt and dirt walls add stability and support to fortifications. GrassDirt blocks that appear at the surface of a map normally have grass growing both on the block and above it. Grass on the block is purely decorative and does not change the block at all. The grass above can be used as cover to hide a crouching archer. Grass has three levels of height, and will naturally grow over time. Knights can cut grass by jabbing or slashing the block with grass over it, builders can mine it like any other block to remove the grass, and archers can set it on fire using fire arrows.
This page might not be up-to-date (build 844).
The Gold Nugget is one of the natural blocks of the game and can be mined for gold by builders. It is brown/gold in color and shines as you walk. Like any other natural block, the gold nugget takes damage from explosives but cannot be broken by it. In CTF, gold is collected to construct boats, siege engines, or tunnels. Items such as longboats and warboats, or ballistas and catapults are purchased at shops that require gold to be created. The Ballista is special, in that, it can be upgraded to explosives bolts by using 100 gold at the Vehicle Shop. In the TTH game mode, builders mine gold to buy scrolls, in order to build factories which weren't researched, or to pay for extra migrants.
Gold Nugget If you're looking for the stone resource (material) used by the Builder, see Stone (Material).
Rock is one of the few natural blocks in the game. It is brown/grey/green in color. It can be "mined" by both the Builder and the Knight, but only the Builder will gain Stone material from it. Archers cannot destroy rock in any way. In long games, both rock and thick rock may become very scarce, or transporting it from your end of the map (where there is often a high amount of them) to the current front line can be a daunting task.
If you're looking for the stone resource used by the builder, click here. This page might not be up-to-date (build 360).
Thick rock is one of the natural blocks. It can be mined by builders, providing 6 stone resource per hit, or broken by knights. After 6 hits, the block turns into slightly damaged rock, which yields 4 stone for up to 5 hits (opposed to 6 hits if you mine a natural rock). The whole block of thick stone (including the slightly damaged rock) provides 56 stone.
This page might not be up-to-date (build 921).
Trees are one of the natural blocks of the game. Trees are grown by saplings in dirt, and will grow until a determined height or chopped down. If a sapling is placed over a non-dirt block, it will not grow. Trees can have backwall built upon them to either make cutting wood easier or making an archer post. Archers can use trees to their advantage. They can climb trees, using [W] and [D] to climb up and down, much like ladders. They also can grapple to them using the [Right Mouse Button]. However, if any part of the tree becomes damaged or broken, any archers climbing the tree will fall down. A builder can right-click any part of a tree to chop it down. To collect wood faster, it can buy a saw from the builder shop and create a tree farm. A knight can left-click any part of a tree to break it, but no resources are given for doing so. This can be used to knock enemy archers out of trees, however. Tips
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Buildable blocks
This is only referencing the single blocks you place, not the finished construction. Read the respective pages or the overview for the health of each construction and what it yields (For example catapults work differently once they are actually constructed, this however only shows the values of the blocks while constructing it).
Image | Block name | Building of one block costs | One block yields | Hits to break | ||||||||||||||||||||||||||||||||
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Castle Wall | 10 x Stone | 10 x Stone | 7 hits
This page might not be up-to-date (build 590).
The catapult, often abbreviated as "cata", is a portable siege weapon constructed in the vehicle shop. It fires three boulders that can damage enemy defenses or kill opponents. UsageTo deploy the catapult from a crate, press [E] either while carrying it or when it is on the floor. To ride the catapult, press [S] in the middle slot of the catapult; this is the driver's seat. While riding a catapult, you gain momentum that you can use to "Ram" into the enemy and to a smaller extent their structures. Enemy catapults can be converted by standing on them and waiting for the Capture bar to fill. A catapult can be destroyed by melee weapons, bombs, arrows, and other catapult projectiles. To load up a catapult with stones, hold [E] and click on the stone icon in the catapult's firing seat. To shoot you must enter the firing seat, the one in the back of the catapult, and hold [LMB] to charge a blast. Each catapult shot uses up 10 stone. To immobilize the catapult, or prevent it from being moved, open the menu and select 'immobilize'. The catapult's wheels will pop off and it will not move unless hit.When you remove the wheels the catapult becomes a stationary weapon. To load a catapult with a bomb (as a knight), light the bomb with [space] and put it on the catapult by pressing [E]. The bomb will be burning its wick, so there is a danger of it exploding while mounted. When loading a keg in a catapult, it is important to light the keg before putting it in, or else it will not explode when it reaches the other side. The timer for the keg will continue to run while in the catapult, so you must launch it before it explodes. Alternatively, you can launch a teammate, preferably a knight, who has the keg on their back. Tips
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Gold Bullion | 10 x Gold | 10 x Gold | 1 hit | |||||||||||||||||||||||||||||||||
Ladder | 2 x Wood | 2 x Wood | 1 hit | |||||||||||||||||||||||||||||||||
Outpost-part | 5 x Gold 10 x Wood |
5 x Gold 10 x Wood |
1 hit
This page might not be up-to-date (build 921).
The Quarters are a building that a player can upgrade an empty workshop into. Quarters work as a healing station, in which players can buy food. The only other object in game that has a similar effect to food is the heart. Quarters are only available in the Capture the Flag gamemode. Placement of quarters should be considered with great care, as they can be damaged quite easily and even worse, exploited by the enemy team. Thoughtlessly placed quarters can give the enemy team a big advantage. How to Build and UseTo build a Quarter place an empty workshop layout, hold [E] and select Quarter. To buy an item, press [E], and select the item you wish to make. If the the object you want is greyed out, you do not have the required resources needed to create that item. You can check for which item you are missing by looking at your inventory and that of which is needed to create the object. Buyable Foods
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Spikes | 10 x Stone | 10 x Stone | 1 hit | |||||||||||||||||||||||||||||||||
Team Door | 40 x Wood | 40 x Wood | Opened: 1 hit Closed: 7 hits | |||||||||||||||||||||||||||||||||
Trap Bridge | 10 x Wood | 10 x Wood | 3 hits |
Blocks |
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Bedrock • Dirt • Gold Nugget • Rock • Thick Rock Back Stone Wall • Back Wood Wall • Ladder • Spikes • Stone Block • Stone Door • Trap Block • Wooden Door • Wooden Platform • Wood Block |