Difference between revisions of "Blocks"

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Revision as of 16:06, 19 November 2011

This page might not be up-to-date (build 203).

There are various block types. They can be mined by builders. Knights and archers can only destroy some block types and do not get the resources back from all of them. Blocks are affected by gravity, as seen here. Blocks can also fall if constructions aren't supported enough, as seen here.

Natural blocks

Image Block name One block yields Hits to mine
This page might not be up-to-date (build 1865).
Bedrock
Bedrockblock1.png Bedrockblock2.png Bedrockblock3.png Bedrockblock4.png Bedrockblock5.png Bedrockblock6.png
Breaking yields Nothing
Hits to break Can not be broken

Bedrock is a natural block that cannot be destroyed by any in-game item. This quality of bedrock makes it a smart choice for builders to construct upon as explosives and players can't get around it.

If a player encounters bedrock while tunneling, he must go around it, since it cannot be removed. There is bedrock at the bottom of the Flag in CTF forcing enemies to try to take the flag from the top or sides.

Maps

Many map-makers use bedrock as a mean to prevent water flooding and tunneling in certain locations. This control also allows for the map makers to control where the battle will take place and to create their own physical obstacles.


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This page is in line with the latest build 2536.
Dirt
Dirtblock1.png Dirtblock2.png Dirtblock3.png Dirtblock4.png Dirtblock5.png Dirtblock6.png Dirtblock7.png
Breaking yields Nothing
Hits to break 4 hits


Dirt Wall
Dirtwall.png
Hits to break Indestructible

Dirt is one of the natural blocks of the game. It has low durability, breaking after four hits, and drops no resources when mined.

Bombs will do damage to dirt, doing damage equal to one "hit". Kegs do much more damage, naturally, between 1-3 "hits" depending on the proximity dirt. Destroying dirt leaves behind an indestructible dirt wall similar to the stone backwall. Both dirt and dirt walls add stability and support to fortifications.

Grass

Dirt blocks that appear at the surface of a map normally have grass growing both on the block and above it. Grass on the block is purely decorative and does not change the block at all. The grass above can be used as cover to hide a crouching archer. Grass has three levels of height, and will naturally grow over time. Knights can cut grass by jabbing or slashing the block with grass over it, builders can mine it like any other block to remove the grass, and archers can set it on fire using fire arrows.



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Gold Nugget
Goldrockblock1.png Goldrockblock2.png Goldrockblock3.png Goldrockblock4.png Goldrockblock5.png Goldrockblock6.png
Breaking yields 20 GoldItemMini.png (4 per hit)
Hits to break 5 hits

The Gold Nugget is one of the natural blocks of the game and can be mined for gold by builders. It is brown/gold in color and shines as you walk. Like any other natural block, the gold nugget takes damage from explosives but cannot be broken by it.

In CTF, gold is collected to construct boats, siege engines, or tunnels. Items such as longboats and warboats, or ballistas and catapults are purchased at shops that require gold to be created. The Ballista is special, in that, it can be upgraded to explosives bolts by using 100 gold at the Vehicle Shop.

In the TTH game mode, builders mine gold to buy scrolls, in order to build factories which weren't researched, or to pay for extra migrants.

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Gold Nugget If you're looking for the stone resource (material) used by the Builder, see Stone (Material).

Rock
Rockblock1.png Rockblock2.png
Breaking yields 24 RockItemMini.png (4 per hit)
Hits to break 6 hits

Rock is one of the few natural blocks in the game. It is brown/grey/green in color. It can be "mined" by both the Builder and the Knight, but only the Builder will gain Stone material from it. Archers cannot destroy rock in any way. In long games, both rock and thick rock may become very scarce, or transporting it from your end of the map (where there is often a high amount of them) to the current front line can be a daunting task.





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If you're looking for the stone resource used by the builder, click here.

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Thick Rock
Thickrockblock1.png Thickrockblock2.png
Breaking yields 36 RockItemMini.png (6 per hit)
Hits to break 6 hits, then becomes Rock 16px.png
(with 5 hits instead of 6)

Thick rock is one of the natural blocks. It can be mined by builders, providing 6 stone resource per hit, or broken by knights. After 6 hits, the block turns into slightly damaged rock, which yields 4 stone for up to 5 hits (opposed to 6 hits if you mine a natural rock). The whole block of thick stone (including the slightly damaged rock) provides 56 stone.




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Tree
Tree.png
Breaking yields 6-8 Log.png (depends on height)
Hits to break 12 hits

Trees are one of the natural blocks of the game. Trees are grown by saplings in dirt, and will grow until a determined height or chopped down. If a sapling is placed over a non-dirt block, it will not grow. Trees can have backwall built upon them to either make cutting wood easier or making an archer post.

Archers can use trees to their advantage. They can climb trees, using [W] and [D] to climb up and down, much like ladders. They also can grapple to them using the [Right Mouse Button]. However, if any part of the tree becomes damaged or broken, any archers climbing the tree will fall down.

A builder can right-click any part of a tree to chop it down. To collect wood faster, it can buy a saw from the builder shop and create a tree farm.

A knight can left-click any part of a tree to break it, but no resources are given for doing so. This can be used to knock enemy archers out of trees, however.

Tips

  • An archer can conceal them in the leafy top of a tree when nobody's looking. The archer becomes almost completely covered by the tree, allowing him to be unnoticed by enemies.
  • Dealing with an invisible archer? Find the direction their arrows are coming from, the use the mouse to scan the treetops. If your mouse hovers over them and you're within short range, their name will appear over their head.
  • Buy a Sawmill and create a tree-farm by placing a block on both sides of the tree and placing a saw under the two blocks.
  • Occasionally, leaves will form close to the base of the tree. This can conceal grounded units like knights or builders.
  • Knights can carry more saplings in their inventory than builders.

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Buildable blocks

This is only referencing the single blocks you place as a builder, not the finished construction. Read the respective pages or the overview for the health of each construction and what it yields (For example catapults work differently once they are actually constructed, this however only shows the values of the blocks while constructing it).

Image Block name Building of one block costs One block yields Hits to break

Template:Arrow Workshop Bomb Workshop Castle Back Wall

This page might not be up-to-date (build 371).
Stone Block
Stoneblock1.png Stoneblock2.png Stoneblock3.png Stoneblock4.png Stoneblock5.png Stoneblock6.png
Cost per block 10 RockItemMini.png
Breaking yields 7 RockItemMini.png (1 per hit)
Repair cost 5 RockItemMini.png
Hits to break 7 hits

The Stone block is one of the main castle building blocks constructed by builders from stone. Aside from Bedrock, it is the most durable block in the game and as such it provides excellent defense and stability. Keep in mind that Stone Blocks are affected by gravity just like anything else, and can deal a great lot of damage if they land on a player as result of a structure collapse.

While Knights can't break Stone blocks with their swords, they can use Bombs, Kegs, or Mines to break or damage the block. Also, Archers can break Stone blocks with Bomb Arrows.


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Catapult
Catapult.png
Production cost 80 Coin 16px.png
Slots 1 Driver, 1 Launcher, 1 Projectile
Breaking yields 100 RockItemMini.png + 48 Coin 16px.png (2 per hit)
Hits to break 24 hits
Produced VehicleShop.png (CTF)

CatapultFactory.png (TTH)

Function Holding [E]:
Load Stone, Pack into crate, Load Object

The catapult, often abbreviated as "cata", is a portable siege weapon constructed in the vehicle shop. It fires three boulders that can damage enemy defenses or kill opponents.

Usage

To deploy the catapult from a crate, press [E] either while carrying it or when it is on the floor. To ride the catapult, press [S] in the middle slot of the catapult; this is the driver's seat. While riding a catapult, you gain momentum that you can use to "Ram" into the enemy and to a smaller extent their structures. Enemy catapults can be converted by standing on them and waiting for the Capture bar to fill. A catapult can be destroyed by melee weapons, bombs, arrows, and other catapult projectiles.

To load up a catapult with stones, hold [E] and click on the stone icon in the catapult's firing seat. To shoot you must enter the firing seat, the one in the back of the catapult, and hold [LMB] to charge a blast. Each catapult shot uses up 10 stone.

To immobilize the catapult, or prevent it from being moved, open the menu and select 'immobilize'. The catapult's wheels will pop off and it will not move unless hit.When you remove the wheels the catapult becomes a stationary weapon.

To load a catapult with a bomb (as a knight), light the bomb with [space] and put it on the catapult by pressing [E]. The bomb will be burning its wick, so there is a danger of it exploding while mounted. When loading a keg in a catapult, it is important to light the keg before putting it in, or else it will not explode when it reaches the other side. The timer for the keg will continue to run while in the catapult, so you must launch it before it explodes. Alternatively, you can launch a teammate, preferably a knight, who has the keg on their back.

Tips

  • Each rock fired from a catapult can do more than 2 hearts of damage, making it very deadly. A well placed, fortified catapult can keep the enemies at bay even when outnumbered.
  • A catapult can be surrounded in a layer of blocks and it will fire through it. This has a use because then the catapult and the player are defended.
  • Fired rocks will destroy ladders instantly, making catapults an effective counter against poorly built sky bridges.
  • Hop up and press [S] to enter the catapult's firing arm so you can be launched across the map.
  • It is possible to load most items you can carry into a catapult. However, many of these will not actually do damage.
  • If you have to fill a catapult quickly, you can simply tap [E] on the catapult in order to so. However, if you do not have any stone, you will mount yourself instead.
  • If you have the enemy flag, you can put it on the catapult to prevent it from despawning, this can be useful if you need to free your hands and hold the flag.


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Gold Bullion
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Ladder
Ladder.png
Cost per block 10 WoodMini.png
Breaking yields 0 WoodMini.png
Hits to break 3 hit

Ladders are blocks made by the builder from wood. They are very cheap to build and can be used by players from both teams. They are commonly used for climbing up mine shafts and hills as well as quickly scaling enemy fortifications.

Tips

  • Ladders are a cost efficient way of traveling up a barrier.
  • They can be built upwards until they reach the top of the map.
  • Ladders can be built on stone backwall without the need of support for other blocks.
  • Ladders cannot be easily broken by enemy builders.

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Outpost
This page might not be up-to-date (build 1233).
Spikes
SpikesBlood.png Spikes.png SpikeStone.png
Cost per block 30 RockItemMini.png
Breaking yields 0 RockItemMini.png
Hits to break 2 hits

Spikes are blocks that can be constructed from stone by the builder.

Placement and removal

Spikes can be attached to blocks on all sides and orientations and are commonly used to create spike pits and other deadly traps. Castle roofs are also sometimes outfitted with spikes to prevent enemy knights from being thrown in by a catapult. Only builders can remove spikes directly, however if the block to which the spikes are attached is destroyed, the spikes will collapse and destroy on impact with a block. Spikes can also be destroyed by bombs and other explosives.

Damage

Both enemy and friendly units can be damaged by spikes. Spikes on wood or dirtblocks will not damage players if they are walked up, but if they fall on them hard enough then, regardless of team, the player will take damage.. Spikes placed on stone blocks only extend or protract when enemies are in contact with the spike, but teammates of the spike-placer can still take damage if they contact the spike. The Spikes on stone block activate when an enemy unit is ontop of the spike, it will extend causing damage to that player and then retract and after a short moment, again extend, meaning that you cannot stay on the spike for too long. knights can use shield sliding to pass over stone spikes quick enough to not take damage.

Spike Dropping

The spike can be placed on any block but will fall if not attached to a "solid" block. This can be used to the player's advantage because falling spikes do damage based off of velocity(how high it falls) and can be used to kill the enemy. Spike drops can also damage team-mates to be careful.

Tips

  • Try to place wood or dirt spikes where an enemy might fall but not where a teammate would. Or you can use a trapblock over the spikes.
  • A sneaky builder may be able to lay down spikes inside the enemy base, preventing the enemy from leaving unharmed for a good while.
  • Making small "patches" of spikes is a good idea, as the enemy would have to avoid being killed by spikes while trying to infiltrate your base.

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Quarters
Quarters.png
Construction cost 50 WoodMini.png
Upgraded from Workshop
Function Heals

The Quarters are a building that a player can upgrade an empty workshop into. Quarters work as a healing station, in which players can buy food. The only other object in game that has a similar effect to food is the heart.

Quarters are only available in the Capture the Flag gamemode. Placement of quarters should be considered with great care, as they can be damaged quite easily and even worse, exploited by the enemy team. Thoughtlessly placed quarters can give the enemy team a big advantage.

How to Build and Use

To build a Quarter place an empty workshop layout, hold [E] and select Quarter.

To buy an item, press [E], and select the item you wish to make. If the the object you want is greyed out, you do not have the required resources needed to create that item. You can check for which item you are missing by looking at your inventory and that of which is needed to create the object.

Buyable Foods

Image Item Name Use Price
Beer.png Beer Heals 1 Heart.png 5 Coin 16px.png
Meal.png Meal Heals All Heart.png 10 Coin 16px.png
Egg.png Egg Heals All Heart.png or get a ChickenChicken.png 30 Coin 16px.png
Burger.png Burger Heals All Heart.png 20 Coin 16px.png

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Team Door
Door2.png
Cost per block 50RockItemMini.png
Breaking yields 25(5 per hit)RockItemMini.png
Hits to break 5 hits
Team Door
Door.png
Cost per block 30 WoodMini.png
Breaking yields 20(5 per hit) WoodMini.png
Hits to break 4 hits

Team Doors are blocks that can be constructed from wood or stone by the builder.

Functionality

Team doors will open automatically for everyone in your team, while staying closed for the opposing team, thereby granting a tactical advantage. Their main use is to protect your base and the flag. Since Team Doors are relatively resilient they are a viable defense. There are two different types of doors, Stone Doors and Wood Doors. Knights can damage Wood Doors with their slashes and builders can damage both kinds with their hammer.

Tips

  • Wooden doors take 4 hits to break and yield 20 wood
  • Stone doors take 5 hits to break and yield 25 stone
  • Enemies can pass through doors if a team member stands in them or dies while inside them.
  • Enemies can "put" bodies into your doors and when you walk through them the doors will be propped open.
  • Team Doors are very weak against Bomb Arrows.
  • Team Doors are often used to create walls that can be notch climbed by only one team.
  • A downside to wooden doors is that they decay in water.

Navigation

Trap Bridge

Collapsing

A collapsing structure.
(In motion.)

A structure collapses if no connection to a stable block is existent. Everything that is not connected will fall down and damage blocks that get hit. Different blocks have different "weight" and normally fall down in a straight line (with slight variation)

Stone blocks will destroy most other blocks (except stone and doors) immediately on impact, players getting hit by falling stone blocks instantly die aswell.

"Lightweight" blocks like ladders, drawbridges and stone will have less devastating effects. They won't kill players or damage most other blocks. Ladders normally get destroyed by any other block falling on them.

Support

Support is the attribute of some blocks to have other blocks placed upon them. Most blocks give support. Ladders will only support other ladders (maximum of 2 horizontally). Support normally works in any direction, as long as the placed block is connected to the supporting block. Unsupported blocks can't be placed. Solid blocks always add support.

Stability

Stability is the attribute of some blocks to "hold up" a structure. As long as a structure is connected on at least one side to a "stable" block it will not collapse.

Most blocks in the game are stable, including ladders. This can be confusing, as not every stable block adds support. A good example for this are ladders, which will add stability but no support, except for other ladders.

There are also some blocks that are solid, which means they will stay in the air and act as a "base" to build other blocks on them. Solid blocks are for example dirt, rock and thick rock. Basically what the ground is made up of in a normal match.

You need to create structures of stable blocks connected to at least one solid block. Destroying the "link" to the solid block will make the structure collapse.

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See also